Visores VR comparación
Compara visores VR — resolución por ojo, tasa de refresco, FOV, seguimiento ocular, passthrough de color y standalone.
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How to choose a VR headset in 2026
VR hardware in 2026 is two markets in one: standalone, content-rich mass-market headsets (Meta Quest line) and high-end PC/spatial computing devices (Apple Vision Pro, Valve Index successors, Pimax Crystal). The Mars Score weights resolution per eye, refresh rate, field of view, optics quality, and tracking — with comfort and ecosystem scored separately.
Resolution per eye is the dominant spec
Quest 3 ships 2064×2208 per eye at 120 Hz on LCD; Vision Pro pushes 3660×3200 per eye on micro-OLED at 100 Hz. The visible "screen door" is gone on both; what differs is text legibility, color rendition, and HDR. Micro-OLED wins for film and high-dynamic-range content; LCD wins on price and brightness.
Standalone vs PC-tethered vs spatial
Standalone (Quest 3, Quest 3S) plays a massive catalog without a PC and sells for under $500. PC-tethered (Pimax, Bigscreen Beyond) needs a high-end GPU but unlocks PCVR sim racing and flight sims. Spatial computing (Vision Pro) reframes the device as a productivity surface rather than a gaming peripheral.
Field of view and pancake optics
Pancake lenses replaced Fresnel on most 2024–26 headsets, halving headset depth and improving edge clarity. FOV ranges from 96° (Quest 3S) to 110° (Quest 3) to 130°+ on Pimax. Wider FOV improves immersion but costs resolution density.
Eye and face tracking unlock social and accessibility
Vision Pro's eye tracking is the input method; Quest Pro and PSVR2 use it for foveated rendering. Face tracking matters mainly for VRChat and similar social platforms.
Comfort beats specs over a 2-hour session
Headset weight, weight distribution, and strap quality determine whether you actually use the device. A 515g headset with a balanced halo strap beats a 400g headset with a flimsy elastic band. See our Mars Labs wear-test logs.
How vsMars scores VR headsets
Each score combines panel resolution/refresh, optics, tracking, ergonomics, and ecosystem per the methodology. Cross-reference with game consoles if you are choosing between PSVR2 and a PC headset, and see our Field Reports for long-term ownership notes.
Frequently asked
¿Cuántos visores vr están catalogados en vsMars?+
16 visores vr de 11 marcas están catalogados en esta categoría, cada uno con una ficha completa y un Mars Score transparente.
¿Cómo se clasifican los visores vr?+
Cada visores vr se puntúa con la fórmula del Mars Score específica de la categoría — una media ponderada de specs normalizadas con los pesos publicados en la página de metodología. Sin ajustes editoriales manuales.
¿Qué visores vr tiene el Mars Score más alto ahora mismo?+
Index lidera la categoría visores vr con un Mars Score de 95.0.
¿Puedo comparar dos visores vr lado a lado?+
Sí — elige dos visores vr cualquiera de la lista de categoría y la página de comparación muestra las specs lado a lado, las ventajas de cada lado y un veredicto Mars Score.